Cole Eggen
video game artist/3d artist






resume


OBJECTIVE
To be working in a creative environment with innovative people utilizing visual design skills.

EXPERIENCE

04/09 ---- 08/09
3D MODELER/ENV. ARTIST/: RAVEN / SINGULARITY
Singularity is a FPS for PC, Xbox360, and PS3. It uses the UE3 Editor.

  • Worked Primarily as 3D Model and Asset Support.
  • Helped establish environments and make them visually appealing, all while maintain performance and game play concerns.
  • Worked with project lead, and the design team to ensure schedule requirements, deadlines, goals and quality standards were set and achieved.

10/08 ---- 04/09
3D MODELER/ENV. ARTIST/: RAVEN / WOLFENSTEIN
Wolfenstein is a FPS for PC, Xbox360, and PS3. It uses a version of the Radiant engine that heavily utilizes differed shading, allowing for high amounts of dynamic lights and particles.

  • Responsible for establishing environments and making them visually appealing, all while maintaining performance and game play concerns.
  • Worked the proprietary lighting system and Ambient Occlusion Decals to achieve a wide range of moods and tones.
  • Worked with in 3dsmax when needed to produce assets for a specific use that couldn't be found inside the asset libraries.
  • Worked with project lead, and the design team to ensure schedule requirements, deadlines, goals and quality standards were set and achieved.

11/06 ---- 01/07
3D MODELER/TEXTURE ARTIST/: NET DEVIL / WARMONGER
WARMONGER is a tech demo for physics card developer AGEIA. The Purpose was to create fully destructible environments in a next-gen environment that utilized the physics hardware.

  • Responsible for modeling, and texturing world objects, vehicles, and weapons.
  • Worked in CASCADE to create weapon/vehicle and environment effects
  • Worked with project lead, and the design team to ensure schedule requirements, deadlines, goals and quality standards were set and achieved.

02/05 ---- 11/06
3D MODELER/TEXTURE ARTIST/: NET DEVIL / AUTO ASSAULT
Net Devil is a game developer funded by the publisher NC Soft to create a massive multiplayer online game.   The game features lush character creation systems, fully destructible environments, and vehicle combat in addition to standard MMO features.

  • Responsible for modeling and texturing world objects, vehicles, and AI creatures.
  • Responsible for writing XML scripts for assets created to achieve a wide variety of needed particle effects and defining various states of damage.
  • Responsible for adapting to in house software to make the needed connections to get assets functional and in game.
  • Worked with project lead, and the art team to ensure schedule requirements, deadlines, goals and quality standards were set and achieved.

 

EDUCATION
Metropolitan State College, Computer Imaging,'03-'04
Rocky Mountain College of Art and Design, Animation, '02-'03
Denver School of the Arts, Cinematography Major, '97-'02

COMPUTER SKILLS
UE3,Radiant,3dsmax, Maya, Illustrator, Photoshop, After Effects, Adobe Premiere, Final Cut Pro, Bonfire, Macintosh and PC.

REFERENCES
Available upon request.